I used to play competitively, make mods, and create utility software for Halo Demo, but I no longer do any of these. In fact, I don't utilize the game for anything anymore, nor will I support development for my mods and applications further. Halo has lost interest to me as a game, and Halo Demo has no future as a piece of software with Lion having cut it off.
Below is a short history of what I've released to the community.
First seen on Sep 19, 2007.
Simple mod that gets rid of the blur on scoping weapons. This only applies to players that have pixel shaders enabled. Some may think that this is a bloodgulch modification, but it's not. It is a bitmaps modification, which makes it much superior.
First seen on Sep 10, 2007.
I could not stand the default look of Halo Demo, so I ported two mods from the full version into one. One of these mods being an old version of The Way it was Meant to be Played, and the other being Halo 2 HUD 1.4. Oh yeah, and this also has the no blur scope mod applied to it.
First seen on Dec 25, 2009.
This is a memory mod. Basically, the human pistol gun allows you to teleport to distances that you're going towards. All you have to do is shoot the gun, and you'll warp. It's a very fun mod to play with and it is CSS.
No, I didn't create this mod. Andor did. I helped Andor integrate the HUD and the no scope blur modification.
- Disclaimer: I TAKE NO RESPONSIBILITY FOR ANYTHING THAT HAPPENS TO YOUR COMPUTERS FROM USING MY PROGRAMS, and blah blah blah
- 1.0 seen on Sep 04, 2007. This was my first forum post on ClanHalo, marking my first post to any Demo community.
- 1.1 seen on Sep 10, 2007.
- 1.2 seen on Oct 28, 2007.
- 1.3 finally seen on Sep 07, 2009 (so many things are different/added this may as well be called 2.0!).
- 1.4 seen on Jul 10, 2010.
This is a nifty tool that does several tasks well. The most obvious is switching maps. Yup, if you're keyboard crazy like me you can type your mod name to get it selected, hit spacebar to enable it, and hit enter to start up Halo. So efficient that no mouse is even needed, though of course, you could use it instead :). Oh, and it's written with being well designed in mind (prettty).
- HServerChanger first seen on Jun 12, 2009.
- HClientChanger first publicly seen on Jul 26, 2009.
These are useful tools that allow changing in-game server stuff. So useful that the console doesn't even have some of these tool's functionality for demo servers. HClientChanger makes these tools stand out more as they can prove to provide a great dedicated server. The Phoenix clan uses these tools for their dedicated server in fact.
First seen on Dec 28, 2009.
Enables the console from the full version. Some silly modders may think these are cheats, but they're not. People that have played the full version well know what this is.
First publicly seen on Jun 17, 2010.
This tool allows you to create and edit Halo Demo gametype files.
- First seen on Nov 04, 2008.
- Latest seen on Aug 05, 2009.
An open source cheating application created a long time ago by a developer who used to own a Mac. Of course, as operating systems developed, this program became more and more unusable. I am one of the people that decided to patch bandages to this application. The things I've accomplished with extensive pain in the source code is fixing crash bugs, authorization to cheat applications on later OS's, universal binary meaning I had to fix byte order issues with handling native vs emulated (rosetta) processes, and byte order issues with saving cheat files. To be honest, I've fallen behind when 10.6 came out. I haven't bothered to fix it not being able to handle 64-bit processes. I have gotten sick of being a fixer though, and as long as this tool works with Halo Demo, that's fine by me.