User:Nil

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Contents

About Me

Yarr. I am nil (formerly null) from MacGamingMods, ClanHalo, and Clan District. I was once associated with the Phenom demo clan, and participated in winning a season or two.

If you know me, I despise poorly designed programs, I hate noobs that whine or complain when they are killed, kind of a fan of open-source, and usually hate hosting servers for other people (not that I can that much these days).

I believe there are three categories where anyone that uses Halo Demo may fall under:

  • 1. Competitive Player
  • 2. Modder
  • 3. Programmer

Type 1 people often participate in scrimmages and clan battles, and their most played map is none other than bloodgulch (usually with normal settings, but sometimes with a simple modification like Triforce). Sometimes they may want to competitively play on new map mods, but that usually hasn't gotten far in the community.

Type 2 people modify the game in some sort of way. Not many mod releases are meant for competitive play; that is, not many are well-balanced and not-large map mods. Not many modders could fit in being a competitive player either. They may not play a non-modified version of bloodgulch very much.

Type 3 people are programmers that make 'something.' Kind of vague, but there's a lot of things out there available. These types may even be map modders, or they used to be, or never were.

I consider myself Type 3 the most. I used to consider myself as Type 1 very long ago, but not much anymore. I am somewhat Type 2; I know some fundamentals of map modding, and I came up with a style of scripting memory mods. If you look below, I do things targeted to both average and competitive players, and modders.

Mods

No Scope Blur

First seen on Sep 19, 2007.

Simple mod that gets rid of the blur on scoping weapons. This only applies to players that have pixel shaders enabled. Some may think that this is a bloodgulch modification, but it's not. It is a bitmaps modification, which makes it much superior.

Level and Halo 2 HUD Skin

First seen on Sep 10, 2007.

I could not stand the default look of Halo Demo, so I ported two mods from the full version into one. One of these mods being an old version of The Way it was Meant to be Played, and the other being Halo 2 HUD 1.4. Oh yeah, and this also has the no blur scope mod applied to it.

Image:Levelandhalo2hudskin1.jpg

Gun Warper

First seen on Dec 25, 2009.

This is a memory mod. Basically, the human pistol gun allows you to teleport to distances that you're going towards. All you have to do is shoot the gun, and you'll warp. It's a very fun mod to play with and it is CSS.

Refresh Involvement

No, I didn't create this mod. Andor did. I helped Andor integrate the HUD and the no scope blur modification.

Programs

Disclaimer: I TAKE NO RESPONSIBILITY FOR ANYTHING THAT HAPPENS TO YOUR COMPUTERS FROM USING MY PROGRAMS, and blah blah blah

HDemoLauncher

  • 1.0 seen on Sep 04, 2007. This was my first forum post on ClanHalo, marking my first post to any Demo community.
  • 1.1 seen on Sep 10, 2007.
  • 1.2 seen on Oct 28, 2007.
  • 1.3 finally seen on Sep 07, 2009 (so many things are different/added this may as well be called 2.0!).
  • 1.4 seen on Jul 10, 2010.

This is a nifty tool that does several tasks well. The most obvious is switching maps. Yup, if you're keyboard crazy like me you can type your mod name to get it selected, hit spacebar to enable it, and hit enter to start up Halo. So efficient that no mouse is even needed, though of course, you could use it instead :). Oh, and it's written with being well designed in mind (prettty).

Image:HDemoLauncherImage.png

HServerChanger & HClientChanger

  • HServerChanger first seen on Jun 12, 2009.
  • HClientChanger first publicly seen on Jul 26, 2009.

These are useful tools that allow changing in-game server stuff. So useful that the console doesn't even have some of these tool's functionality for demo servers. HClientChanger makes these tools stand out more as they can prove to provide a great dedicated server. The Phoenix clan uses these tools for their dedicated server in fact.

Image:Hserverchanger_image.png

HConsEnabler

First seen on Dec 28, 2009.

Enables the console from the full version. Some silly modders may think these are cheats, but they're not. People that have played the full version well know what this is.

HDemoEditor

First publicly seen on Jun 17, 2010.

This tool allows you to create and edit Halo Demo gametype files.

Image:Hdemoeditor.png

The Cheat (fixes)

  • First seen on Nov 04, 2008.
  • Latest seen on Aug 05, 2009.

An open source cheating application created a long time ago by a developer who used to own a Mac. Of course, as operating systems developed, this program became more and more unusable. I am one of the people that decided to patch bandages to this application. The things I've accomplished with extensive pain in the source code is fixing crash bugs, authorization to cheat applications on later OS's, universal binary meaning I had to fix byte order issues with handling native vs emulated (rosetta) processes, and byte order issues with saving cheat files. To be honest, I've fallen behind when 10.6 came out. I haven't bothered to fix it not being able to handle 64-bit processes. I have gotten sick of being a fixer though, and as long as this tool works with Halo Demo, that's fine by me.

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