Udlg

From HaloDemoMods

Jump to: navigation, search

Definition

udlg = (Unit) Dialogue

Structure and Data

This information is quoted from Sparky's Tag Structures Index.

<h2>idle</h2>
	<notes>
	vocalizations generated at intervals when nothing else is happening
	</notes>

idle noncombat
idle combat
idle flee

<h2>involuntary</h2>
	<notes>
	vocalizations generated automatically when damaged; interrupt everything except scripted dialogue
	</notes>

pain body minor
pain body major
pain shield
pain falling
scream fear
scream pain
maimed limb
maimed head
death quiet
death violent
death agonizing
death instant
death flying

<h2>hurting people</h2>

damaged friend
damaged friend player
damaged enemy
damaged enemy cm

<h2>being hurt</h2>

hurt friend
hurt friend re
hurt friend player
hurt enemy 
hurt enemy re
hurt enemy cm
hurt enemy bullet
hurt enemy needler
hurt enemy plasma
hurt enemy sniper
hurt enemy grenade
hurt enemy explosion
hurt enemy melee
hurt enemy flame
hurt enemy shotgun
hurt enemy vehicle
hurt enemy mounted weapon

<h2>killing people</h2>

killed friend
killed friend cm
killed friend player
killed friend player cm
killed enemy
killed enemy cm
killed enemy player
killed enemy player cm
killed enemy covenant
killed enemy covenant cm
killed enemy floodcombat
killed enemy floodcombat cm
killed enemy floodcarrier
killed enemy floodcarrier cm
killed enemy sentinel
killed enemy sentinel cm
killed enemy bullet
killed enemy needler
killed enemy plasma
killed enemy sniper
killed enemy grenade
killed enemy explosion
killed enemy melee
killed enemy flame
killed enemy shotgun
killed enemy vehicle
killed enemy mounted weapon
killing spree

<h2>player kill responses</h2>
	<notes>
	responses to a friendly player killing an enemy nearby
	</notes>

player kill cm
player kill bullet cm
player kill needler cm
player kill plasma cm
play erkill sniper cm
anyone kill grenade cm
player kill explosion cm
player kill melee cm
player kill flame cm
player kill shotgun cm
player kill vehicle cm
player kill mounted weapon cm
player killing spree cm

<h2>friends dying</h2>

friend died
friend player died
friend killed by friendly player
friend killed by enemy
friend killed by enemy player
friend killed by covenant
friend killed by flood
friend killed by sentinel
friend betrayed

<h2>shouting</h2>
	<notes>
	vocalizations that can be played even if a friend is talking
	</notes>

new combat alone
new enemy recent combat
old enemy sighted
unexpected enemy 
dead friend found
alliance broken
alliance reformed
grenade throwing
grenade sighted
grenade startle
grenade danger enemy
grenade danger self
grenade danger friend

<h2>group communication</h2>
	<notes>
	vocalizations that require friends
	</notes>

new combat group re
new combat nearby re
alert friend
alert friend re
alert lost contact
alert lost contact re
blocked
blocked re
search start
search query
search query re
search report
search abandon
search group abandon
group uncover
group uncover re
advance
advance re
retreat
retreat re
cover

<h2>actions</h2>
	<notes>
	vocalizations that don't require friends
	</notes>

sighted friend player
shooting
shooting vehicle
shooting berserk
shooting group
shooting traitor
taunt
taunt re
flee
flee re
flee leader died
attempted flee
attempted flee re
lost contact
hiding finished
vehicle entry
vehicle exit
vehicle woohoo
vehicle scared
vehicle collisoin
partially sighted
nothing there
pleading

<h2>exclamations</h2>
	<notes>
	vocalizations that interrupt our talking
	</notes>

surprise
berserk
melee attack
dive
uncover exlamation
leap attack
resurrection

<h2>post-combat actions</h2>
	<notes>
	vocalizations that immediately follow combat
	</notes>

celebration
check body enemy
check body firend
shooting dead enemy
shooting dead enemy player

<h2>post-combat chatter</h2>
	<notes>
	vocalizations that immediately follow combat
	</notes>

alone
unscathed
seriously wounded
seriously wounded re
massacre
massacre re
rout
rout re

Personal tools
click logo to return home