Udlg
From HaloDemoMods
Definition
udlg = (Unit) Dialogue
Structure and Data
This information is quoted from Sparky's Tag Structures Index.
<h2>idle</h2> <notes> vocalizations generated at intervals when nothing else is happening </notes> idle noncombat idle combat idle flee <h2>involuntary</h2> <notes> vocalizations generated automatically when damaged; interrupt everything except scripted dialogue </notes> pain body minor pain body major pain shield pain falling scream fear scream pain maimed limb maimed head death quiet death violent death agonizing death instant death flying <h2>hurting people</h2> damaged friend damaged friend player damaged enemy damaged enemy cm <h2>being hurt</h2> hurt friend hurt friend re hurt friend player hurt enemy hurt enemy re hurt enemy cm hurt enemy bullet hurt enemy needler hurt enemy plasma hurt enemy sniper hurt enemy grenade hurt enemy explosion hurt enemy melee hurt enemy flame hurt enemy shotgun hurt enemy vehicle hurt enemy mounted weapon <h2>killing people</h2> killed friend killed friend cm killed friend player killed friend player cm killed enemy killed enemy cm killed enemy player killed enemy player cm killed enemy covenant killed enemy covenant cm killed enemy floodcombat killed enemy floodcombat cm killed enemy floodcarrier killed enemy floodcarrier cm killed enemy sentinel killed enemy sentinel cm killed enemy bullet killed enemy needler killed enemy plasma killed enemy sniper killed enemy grenade killed enemy explosion killed enemy melee killed enemy flame killed enemy shotgun killed enemy vehicle killed enemy mounted weapon killing spree <h2>player kill responses</h2> <notes> responses to a friendly player killing an enemy nearby </notes> player kill cm player kill bullet cm player kill needler cm player kill plasma cm play erkill sniper cm anyone kill grenade cm player kill explosion cm player kill melee cm player kill flame cm player kill shotgun cm player kill vehicle cm player kill mounted weapon cm player killing spree cm <h2>friends dying</h2> friend died friend player died friend killed by friendly player friend killed by enemy friend killed by enemy player friend killed by covenant friend killed by flood friend killed by sentinel friend betrayed <h2>shouting</h2> <notes> vocalizations that can be played even if a friend is talking </notes> new combat alone new enemy recent combat old enemy sighted unexpected enemy dead friend found alliance broken alliance reformed grenade throwing grenade sighted grenade startle grenade danger enemy grenade danger self grenade danger friend <h2>group communication</h2> <notes> vocalizations that require friends </notes> new combat group re new combat nearby re alert friend alert friend re alert lost contact alert lost contact re blocked blocked re search start search query search query re search report search abandon search group abandon group uncover group uncover re advance advance re retreat retreat re cover <h2>actions</h2> <notes> vocalizations that don't require friends </notes> sighted friend player shooting shooting vehicle shooting berserk shooting group shooting traitor taunt taunt re flee flee re flee leader died attempted flee attempted flee re lost contact hiding finished vehicle entry vehicle exit vehicle woohoo vehicle scared vehicle collisoin partially sighted nothing there pleading <h2>exclamations</h2> <notes> vocalizations that interrupt our talking </notes> surprise berserk melee attack dive uncover exlamation leap attack resurrection <h2>post-combat actions</h2> <notes> vocalizations that immediately follow combat </notes> celebration check body enemy check body firend shooting dead enemy shooting dead enemy player <h2>post-combat chatter</h2> <notes> vocalizations that immediately follow combat </notes> alone unscathed seriously wounded seriously wounded re massacre massacre re rout rout re
