Tag Database
From HaloDemoMods
Here you can post your tags that you made or that someone else made!
Official MGM Tag Release Thread
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Tag Packs
Read about tags.
Halo Full Models
Download: File:Halo Full Models (HMT) a10 and a30.zip
Version: 1.0
Requirements: HMT. Should be used in conjunction with the Halo Full Tags.
Author: Sparky
Trivia:
Model data from the first two Halo Full maps, a10 and a30, as a demo for how to use this older Perfect Model Injection (PMI) method.
Halo Full Tags
Download: File:Halo Full Tags (HHK).zip
Version: 1.0
Requirements: HHK. Should be used in conjunction with the Halo Full Models pack(s).
Author: Sparky
Trivia: Over 21,000 files in this .zip archive!
All the tags from Halo Full's map files. This method of importing is antiquated, using HHK.
Mota's Tag Pack
Download: File:Mota's-Tag-Pack-v1.zip
Version: 1.0
Requirements:
Author: MotaLev
Trivia:
Buildings: 8 Floor Building, Base With Balcony, Big Base, Bloodgulch Base, Bunk House, Complex, D40 Armory, D40 Bridge, Garage, Hog Base, Humble, Hut, Ice Fields Base, Mba Base, Msm Building, Msm Courtyard, Msm Fortress, Msm House, Sleep house, Small Base, Sniper Tower, Vertigo Base
Scenery: Ammo Crate, Anvil, Arc, Barb Fence, Barb Top Fence, Barrel, Bender, Bird, Box, Boxa Building, Boxb Building, Boxc Building, Boxd Building, Bridge, Camera, Chair, Coffee Table, Communications Tower, Computer Case, Concrete Divider, Covenant Cruiser, Crashed C-Dropship, Dam Turbine, Dam Wall, Damaged Ghost, Damaged Hog, Dinosaur, Door Way, Dope(Not The Drug), Draco, Planet Express Building, Fence, Garage Door, Glass Wall, Grunt Thirst, Hall Way, High Tower, Hovering Pelican, Ice Field Bridge, Jet, Keyboard, Ladder, Large Crane, Large Drill, Long Sword, Monitor, Msm Pole, Pelican Base, Pillar Of Autumn, Platform, Platoon, Pointy Building, Pond, Power Station, Quai, Ramp, Registration Wall, Registration Wall 2, Rock Base, Sand Bag Big, Sand Bag Small, Scarab Boarder, Scarab As Scenery, Slurm Truck, Spire, Tank, Tent, Tower, Tres, UFO Shaped Building, Water Tower, Wooden Crate Big, Wooden Great Small, Yellow Sub
Vehicles: Battle Cruiser, Bird, Boat, Boom, Board Sword (Similar To Long Sword), Bulldog, Ciiv Hog, Covenant Gun Tower, Draco, Eagle, Flame Hog, Gauss Hog, Gauss Turret, Halycon, Helicopter, Hippo, Horse, Hover Board, Hyanide, Jet, Jet Bike, Kagotank, Kestrel, LAAG Turret, Land Scout, Long Sword, Machine Gun Boat, Mech, Missile Hog, Mongoose, MotorBike (Yamaha), Mythos, N-Pelican, Pelican, Phantom, Rocket Boat, Rocket Turret, Scarab, Segway, Sentinel Turret, Seraphf, Spectre, T-Ship, Tackikoma, Transport Hog, Viper, Wasp, Wraith, WWII Turret, XS-Jet
Weapons: AK-47, Awp, Axe, Battle Rifle, Beam Rifle, Blue Saber, Bow and Arrow, Brute Plasma, Chain Gun, Claws, CrossBow, Dual Swords, Energy Sword, Famas, G3-AutoSnipe, Galil, Glock, Green Saber, K47, Katana, Knife, Krieg, M4a1, M79, M249, Mac10, Magnum, Mp5, P90, Railgun, Ramlet, Scarab Gun, Scout, Shellgun, Skateboard, Test Weapon, Tmp, UPS, White Saber
Phantom's Lost Universe
Download: Phantom's Lost Universe
Version: 1.0
Author: The Phantom
Trivia:
This is my first tool upload. This file makes it easy to get good tags just by recursively extracting.
Bitm: Bitmaps
Bitmap images are useful for many purposes in the game.
General
Sparky's Bitmap Templates
ID:
- bitm: sparky\templates\...
Type: Bitm
Author: Sparky
Notes: Eschaton meta format. When included with the INCY, the tag paths should change for compliance, ie. "HDM\Sparky\..."
Includes bitmaps from sizes 4x4 through 4096x4096 as power-of-two dimensions, from 80x60 through 1920x1080 as screen-size interface bitmaps, and the 256x256 sprite reticle previously released.
HUD: Heads-Up Display
Lightmaps
Lightmaps display shadows in the appropriate places on the level's ground. These should be bundled with appropriate sky tags or sun position coordinate numbers.
Base Lightmaps and Skies
ID:
- bitm: levels\test\sparky\blue_base_sun\bloodgulch
- bitm: levels\test\sparky\blue_long_shadow\bloodgulch
- bitm: levels\test\sparky\highnoon\high_noon
- bitm: levels\test\sparky\red_base_sun\bloodgulch
- sky : levels\test\sparky\blue_base_sun\blue_base_sun_noplanets (Recursive)
- sky : levels\test\sparky\blue_long_shadow\blue_long_shadow_noplanets (Recursive)
- sky : levels\test\sparky\highnoon\sky\high_noon (Recursive)
- sky : levels\test\sparky\red_base_sun\red_base_sun_noplanets (Recursive)
Author: Sparky
Notes: Eschaton meta format. When included with the INCY, the tag paths should change for compliance, ie. "HDM\Sparky\..."
Includes four different lightmaps and related skies, where a single sun is positioned over the red or blue bases. The skies include a new model that do not have the planets (except for the High Noon sky).
Coll: Model Collision Geometry
Rocket.coll
ID:
Type: Coll & recursives
Author: Taxi Service
Notes: 1) Import it with HHK. 2) With a dependency swapper, go to proj>weapons/rocket launcher/rocket. 3) Make the proj use this coll... and that's all! Easy as a pizza!
If sniped, this rocket will explode.
Effe: Effect
Chain Spawning Grenades
ID:
Type: Effe
Author: Bungie, modified by Sparky
Notes: Instructions are included.
Use grenades to spawn other things! You can do some really cool things with these tags, like give yourself infinite grenades and rotating grenade types. All changes are CSS, unless you have the grenades spawn scen objects. Even spawning bipds is CSS.
SBSP: Scenario Structure BSP
Shriveled
ID:
Type: SBSP
Author: Modzy
Notes: Made using Hex Edit and Eschaton. The tag is in Eschaton format.
The island... Without water! This tag was developed to help out Brimstone. All water has been removed and replaced with sand. Meaning: fog planes are nulled, water shaders nulled, SBSP collision modified, and bitmaps edited to give it a sandy feel.
Scen: Scenery
Asteroids
ID: HDM\Sparky\scenery_animated\asteroids\...
Type: Animated Scenery
Author: Sparky
Notes: 3D asteroid models courtesy of Scott Hudson, Washington State University.
Seven asteroids that rotate and move around. Made for my Galaxy Wars mods.
Box
ID: HDM\Sparky\scenery\box
Type: Scen
Author: Sparky
A spartan-sized metal box, great for stacking.
Pelican Cage
ID: HDM\Sparky\scenery\pelican cage
Type: Scen
Author: Sparky
A base with pillars all around (like a cage) that can house two pelicans.
Vehi: Vehicle
Wraith and Wraith Explosive
ID:
Type: Vehi & recursives
Author: Taxi Service
Notes: It comes in 2 versions, explosive and non-explosive. The bitmaps are included in the package. (I'm not sure about this, but it's possible that a sound may not work properly after the PMI. Anyway, I found a way to fix it. Read the readme for more information.)
Ultimate wraith tags. Fixed sounds, effects, HUD, weapon, etc.
Weap: Weapon
Carrot Launcher
ID:
Type: Weap & recursives
Author: Taxi Service
Notes: The pack contains a fixed Unicode String List that changes the text to "Picked up a carrot launcher" and "Picked up X carrots" in-game.
The carrot launcher! It's like a rocket, but shoots carrots. Each clip has four carrots, projectiles with starting speeds of 0.4, final speeds of 0.1 and an arc of 1.0, which looks especially nice while playing. When a carrot hits something, carrot juice comes out. They can bounce on structures and other carrots if aimed a certain way.
Snipey Power
ID:
Types: Weap, Proj, and related tags
Author:
Different firing effects for the sniper, and when you shoot at a vehicle it will fly towards you spinning in the air.
Quarantine Spiker
ID:
Type: Itmc containing Weap and its recursives.
Author: Taxi Service
Notes: Sadly, the pickup string will still say "Picked up a needler". I have left it like this because you would need to do a long process to fix it. <_< You'd have to inject a custom Unicode String List tag and assign the string number to the spiker. Then you'd have to reassign some other numbers and... blargh. It's not hard, but may get confusing for people not familiar with modding... I will maybe write a tutorial on that someday ;_; sorrai!! >.<
It is the Spiker from my old mod Quarantine. With Eschaton i have renamed all the tags so that you can have the Spiker and all the original weapons in the same map with no problems. ^_^ I have also fixed some model issues and created a new HUD for it.
Sniper Rifle with Laser
ID: weapons\sniper rifle with laser\sniper rifle with laser
Type: Itmc containing Weap and its recursives.
Author: Taxi Service
Notes: Sadly, you won't see the laser in first person. Also probably you start with 48 bullets instead of 20 XD - my bad. Change it in reflexives>clip>etc... Even sadl..ier(?), since the laser is just a crappy Light Volume, it may go through walls, and (maybe) disappear if the gun it starts from is not in your sight. D: Sorry, can't do anything with it. (Didn't check online v_v)
This pack contains a sniper rifle with a msg2 attached to it. it comes from CE, but i don't remember who did it. :-\ (i think the original tag was called tsniper) So. yeah! the msg2 is shaped like a laser, so it looks like the sniper emits a sort of laser. o_o ^_^
Silenced SMG
ID:
Type: Itmc containing Weap and its recursives.
Authors: Bungie: For the H3B SMG model and skin; Advancebo: For tagging it; Joshflighter: For modeling attachments; Hayabusa: Animations; Darkshallfall: Attachment texture and unwrap.
SMG silenced from Ascension_firefight beta.
