Mod2
From HaloDemoMods
Definition
mod2 = Gearbox Model, or Model (PC)
This tag type handles the 3d models used in the map file.
Structure and Data
This information is quoted from Sparky's Tag Structures Index.
flags blend shared normals parts have local nodes ignore skinning node list checksum super-high detail cutoff high detail cutoff medium detail cutoff low detail cutoff super-low cutoff super-high detail node count high detail node count medium detail node count low detail node count super-low detail node count base map u-scale base map v-scale <h1>markers</h1 name magic identifier <h1>instances</h1> region index permutation index node index translation rotation <h1>nodes</h1> name next sibling node index first child node index parent node index default translation default rotation node distance from parent <h1>regions</h1> name <h1>permutations</h1> name flags cannot be chosen randomly super low low medium high super high <h1>markers</h1> name node index rotation translation <h1>geometries</h1> <h1>parts</h1> flags stripped (INTERNAL) ZONER shader index prev filthy part index next filthy part index centroid primary node centroid secondary node centroid primary weight centroid secondary weight centroid <h1>uncompressed vertices</h1> position normal binormal tangent texture coords node0 index node1 index node0 weight node1 weight <h1>compressed vertices</h1> position normal [11.11.10-bit] binormal [11.11.10-bit] tangent[11.11.10-bit] texture coordinate u[16-bit] texture coordinate v[16-bit] node0 index(x3) node1 index(x3) node0 weight[16-bit] <h1>trangles</h1> vertex0 index vertex1 index vertex2 index <h1>shaders</h1> shader permutation
