HCE Tools
From HaloDemoMods
It would be very difficult to modify Halo maps without some really amazing tools. Here they are!
Contents |
System Files
Install these files into your system in order to improve functionality or compatibility.
Xbox ADPCM CODEC for MSACM
Download: File:Xbox adpcm codec.zip
Version: 5.0.2195.1
Requirements: This has only been tested on Windows 2000 and Windows XP.
Author: Microsoft
Trivia: "XBox ADPCM fares better with short sounds you hear frequently, i.e. gunshots. OGG compression is better for long sounds or a "library" of sounds, like music or dialogue." - p0lar_bear
Install this file in order to use the Xbox format when making sound tags with Tool.
Right-click on the XBADPCMinst file and select Install from the menu. Ignore any warnings that say the file isn't certified by MS. Further instructions are included with the download.
Mod Packs
Mod packs contain various applications, tutorials and other goodies.
3DS Max Scripts
Download: File:3DS Max Scripts.zip
Version: July 23, 2010
Requirements: 3D Studio Max
Author: Multiple; Compiled by Sparky
Trivia:
Place these scripts inside the C:\Program Files\Autodesk\3ds Max 2009\Scripts folder. The following are included in this pack: Camera Track Exporter, Camera Track Importer, Animation Importer 1.0.3, CAD Animation Exporter, CAD Animation Exporter compact, Halo Animation Exporter, Weight Export 08, JMS Exporter 1.0.3 and GBX Model Importer 2.0.0 (revised April 5, 2010).
o90's Skins and Rim Pack
Download: File:O90's and Rim Pack.zip
Version: 1.0
Author: o90x42424
Description: A large collection of skins in .jpg .psd and .dds formats for weapons, vehicles, and scenery. Also includes a rim pack for the warthogs.
References
Information for modders that can be used in conjunction with tutorials.
Bloodgulch Spawn Point Map
Version: Final
Author:
Trivia:
This image grid gives you relatively precise coordinates for placing objects in the Bloodgulch.map file.
Resource Maps
These maps are meant to be used as resources for further modding. They are not meant to be stand-alone, playable mods. Thus, they appear on this Tools page, rather than in the Mod Database. These files are not intended to be distributed to players outside of the MGM, HDM and Halo Maps modding communities.
Incyclopedia
Downloads: Volume 1 (Full); Volume 2.1 and 2.2 (CE); Volume 3 (Demo)
Version: 1.0
Requirements: You must know how to mod.
Author: Compiled by Sparky
Trivia: This mod resource follows in the footsteps of Sparky's secret Crazy Madness mod.
The Incyclopedia is the ultimate tag reference file. Its goal is to be an encyclopedic resource containing all the available tags ever made for Halo.
The Music of Halo Full
Download 1 (not internalized): File:The Music of Halo Full (not internalized).zip
Download 2 (internalized): File:The Music of Halo Full (internalized).zip
Version: 1.0
Requirements: If you own Halo Full, you can use the smaller file (Download 1) that does not have the sound data internalized.
Author: Compiled by Sparky
Trivia: These tags are also included in the Incyclopedia. Some of the music is repeated between each map in the game, sometimes with variations.
This is a compilation of all the music used in Halo Full.
SparkMusic
Version: 1.0
Requirements: To change the music, swap the lsnd reference in the sbsp tag. Use the Reference Swapper from Eschaton, HHK or HMT.
Author: Tags created and compiled by Sparky
Trivia: Volume 1 includes 42 lsnd tags.
The SparkMusic series brings new music to Halo Demo! To request a specific song or sound collection, visit its MGM topic.
Sparky's Scenario Madness
Version: 1.0
Requirements: You must know how to mod.
Author: Sparky
Trivia:
Sparky's Scenario Madness is a series of scenario tags released in map files that can be used as starter build maps or simply a resource on which to use Eschaton to extract the scnr tag and import it into another map. Volume 1 has two scenarios, one per map file. The first contains a maximum number of references except those used by AI, and the second is bare-boned except a single AI set of references.
Templates
These starter maps can be used as templates for new mods and are open to the public.
Applications
Halo Editing Kit (HEK)
The HEK was the original set of modding tools for Halo CE. In general, these tools require Halo CE and are used together to create and modify content for the game.
Guerilla
Download: *requested*
Version:
Requirements:
Author:
Trivia:
This lets you create and modify tags. You can modify a limited amount of data; it's recommended to use version 2.0 below, instead.
Guerilla 2.0
Download: *requested*
Version: 2.0
Requirements:
Author: kornman00
Trivia: Generally known as "kornman00's Guerilla"
Kornman00's Guerilla lets you modify most or all of the data within each tag type.
Sapien
Download: *requested*
Version:
Requirements:
Author:
Trivia:
Sapien provides a visual interface for modifying scenario, scenario BSP, and globals tags. It's similar to modifying the map as you play it in-game. Use this tool to more easily populate the scenario file, add scripts, and create light maps.
Sapien: a hobo
Download: *requested*
Version:
Requirements:
Author:
Trivia:
This version of Sapien fixes bugs and generally makes Sapien better.
Tool
Download: *requested*
Version:
Requirements:
Author:
Trivia:
Tool generates tags from existing data, like model or animation data. It is also used to build the final *.map playable cache file.
Tool++
Download: *requested*
Version:
Requirements: Tool (see entry above)
Author:
Trivia:
This application adds a user interface to Tool to facilitate ease-of-use. Tool++ is also less strict about errors when building tags.
Tool Pro
Download: File:Tool pro.zip
Version:
Requirements:
Author:
Trivia:
A modified version of Tool from the HEK that allows you to add more references to a tag than normal.
