Garb
From HaloDemoMods
Definition
garb = Garbage
Structure and Data
This information is quoted from Sparky's Tag Structures Index.
flags does not cast shadow transparent self-occlusion brighter than it should be not a pathfinding obstacle bounding radius bounding offset origin offset acceleration scale model animation graph collision model phsyics modifier shader creation effect render bounding radius <h2>export to functions</h2> A in B in C in D in hud text message index forced shader permutation index <h1>attachments</h1> type marker primary scale secondary sclae change color <h1>widgets</h1> reference <h1>functions</h1> flags invert additive always active period scale period by function scale function by wobble function wobble period wobble magnitude square wave threshold step count map to sawtooth count add scale result by bounds mode bounds turn off with scale by usage <h1>change colors</h1> darken by scale by scale flags blend in hsv ...more colors color lower bound color upper bound <h1>permtations</h1> weight color lower bound color upper bound <h1>predicted resources</h1> type resource index tag index <h2>$$$ ITEM $$$</h2> flags always maintains z up destroyed by explosions unaffected by gravity <h2>message-index</h2> <notes> This sets which string from tags\ui\hud\hud_item_messages.unicode_string_list to display. </notes> message index sort order scale hud message value scale A in B in C in D in material effects collision sound detonation delay detonating effect detonation effect
