Garb

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Definition

garb = Garbage

Structure and Data

This information is quoted from Sparky's Tag Structures Index.

flags
	does not cast shadow
	transparent self-occlusion
	brighter than it should be
	not a pathfinding obstacle

bounding radius
bounding offset
origin offset
acceleration scale
model
animation graph
collision model
phsyics
modifier shader
creation effect
render bounding radius

<h2>export to functions</h2>

A in
B in
C in
D in
hud text message index
forced shader permutation index

<h1>attachments</h1>

	type
	marker
	primary scale
	secondary sclae
	change color

<h1>widgets</h1>

	reference

<h1>functions</h1>

	flags
		invert
		additive
		always active
	
	period
	scale period by
	function
	scale function by
	wobble function
	wobble period
	wobble magnitude
	square wave threshold
	step count
	map to
	sawtooth count
	add
	scale result by
	bounds mode
	bounds
	turn off with
	scale by
	usage

<h1>change colors</h1>

	darken by
	scale by
	scale flags
		blend in hsv
		...more colors
	
	color lower bound
	color upper bound
	
	<h1>permtations</h1>
	
		weight
		color lower bound
		color upper bound

<h1>predicted resources</h1>

	type
	resource index
	tag index

<h2>$$$ ITEM $$$</h2>

flags
	always maintains z up
	destroyed by explosions
	unaffected by gravity

<h2>message-index</h2>
	<notes>
	This sets which string from tags\ui\hud\hud_item_messages.unicode_string_list to display.
	</notes>

message index
sort order
scale
hud message value scale
A in
B in
C in
D in
material effects
collision sound
detonation delay
detonating effect
detonation effect
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