Effe

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Definition

effe = Effect

Structure and Data

This information is quoted from Sparky's Tag Structures Index.

flags
	deleted when attachment deactivates
	required for gameplay (cannot optimize)

loop start event
loop stop event

<h1>locations</h1>

	marker name

<h1>events</h1>

	skip fraction
	delay bounds
	duration bounds
	
	<h1>parts</h1>
	
		create in
		create in
		location
		flags
			face down regardless of locations (deprecated)
		
		type
		velocity bounds
		velocity cone angle
		angular velocity bounds
		radius modifier bounds
		
		<h2>scale modifiers</h2>
		
		A scales values
			velocity
			velocity delta
			velocity cone angle
			angular velocity
			angular velocity delta
			type-specific scale
		
		B scales values
			velocity
			velocity delta
			velocity cone angle
			angular velocity
			angular velocity delta
			type-specific scale
	
	<h1>particles</h1>
	
		create in
		create in
		create
		location
		relative direction
		relative offset
		particle type
		flags
			stay attached to marker
			random initial angle
			tint from object color
			interpolate tint as HSV
			... across the long hue path
		
		distribution function
		count
		distribution radius
		velocity
		velocity cone angle
		angular velocity
		radius
		tint lower bound
		tint upper bound
		
		<h2>scale modifiers</h2>
		
		A scales values
			velocity
			velocity delta
			velocity cone angle
			angular veloctiy
			angular velocity delta
			count
			count delta
			distribution radius
			distribution radius delta
			particle radius
			particle radius delta
			tint
		
		B scales values
			velocity
			velocity delta
			velocity cone angle
			angular veloctiy
			angular velocity delta
			count
			count delta
			distribution radius
			distribution radius delta
			particle radius
			particle radius delta
			tint
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