Effe
From HaloDemoMods
Definition
effe = Effect
Structure and Data
This information is quoted from Sparky's Tag Structures Index.
flags deleted when attachment deactivates required for gameplay (cannot optimize) loop start event loop stop event <h1>locations</h1> marker name <h1>events</h1> skip fraction delay bounds duration bounds <h1>parts</h1> create in create in location flags face down regardless of locations (deprecated) type velocity bounds velocity cone angle angular velocity bounds radius modifier bounds <h2>scale modifiers</h2> A scales values velocity velocity delta velocity cone angle angular velocity angular velocity delta type-specific scale B scales values velocity velocity delta velocity cone angle angular velocity angular velocity delta type-specific scale <h1>particles</h1> create in create in create location relative direction relative offset particle type flags stay attached to marker random initial angle tint from object color interpolate tint as HSV ... across the long hue path distribution function count distribution radius velocity velocity cone angle angular velocity radius tint lower bound tint upper bound <h2>scale modifiers</h2> A scales values velocity velocity delta velocity cone angle angular veloctiy angular velocity delta count count delta distribution radius distribution radius delta particle radius particle radius delta tint B scales values velocity velocity delta velocity cone angle angular veloctiy angular velocity delta count count delta distribution radius distribution radius delta particle radius particle radius delta tint
