Cdmg

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Definition

cdmg = Continuous Damage Effect

Structure and Data

This information is quoted from Sparky's Tag Structures Index.

radius
cutoff scale

<h2>vibrate parameters</h2>

low frequency
high frequency

<h2>camera shaking</h2>

random translation
random rotation
wobble function
wobble funciton period
wobble weight

<h2>damage</h2>

side effect
category
flags
	does not hurt owner
	can cause headshots
	pings resistant units
	does not hurt friends
	does not ping units
	detonates explosives
	only hurts shields
	causes flaming death
	damage indicators always point downwards
	skips shields
	only hurst one infection form
	can cause multiplayer headshots
	infection form pop

damage lower bound
damage upper bound
vehicle passthrough penalty
stun
maximum stun
stun time
instantaneous acceleration

<h2>damage modifiers</h2>

dirt
sand
stone
snow
wood
metal (hollow)
metal (thin)
metal (thick)
rubber
glass
force field
grunt
hunter armor
hunter skin
elite
jackal
jackal energy shield
engineer
engineer force field
flood combat form
flood carrier form
cyborg
cyborg energy shield
armored human
human
sentinel
monitor
plastic
water
leaves
elite energy shield
ice
hunter shield
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