Cdmg
From HaloDemoMods
Definition
cdmg = Continuous Damage Effect
Structure and Data
This information is quoted from Sparky's Tag Structures Index.
radius cutoff scale <h2>vibrate parameters</h2> low frequency high frequency <h2>camera shaking</h2> random translation random rotation wobble function wobble funciton period wobble weight <h2>damage</h2> side effect category flags does not hurt owner can cause headshots pings resistant units does not hurt friends does not ping units detonates explosives only hurts shields causes flaming death damage indicators always point downwards skips shields only hurst one infection form can cause multiplayer headshots infection form pop damage lower bound damage upper bound vehicle passthrough penalty stun maximum stun stun time instantaneous acceleration <h2>damage modifiers</h2> dirt sand stone snow wood metal (hollow) metal (thin) metal (thick) rubber glass force field grunt hunter armor hunter skin elite jackal jackal energy shield engineer engineer force field flood combat form flood carrier form cyborg cyborg energy shield armored human human sentinel monitor plastic water leaves elite energy shield ice hunter shield
