Ctrl

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Definition

ctrl = Device Control

Structure and Data

This information is quoted from Sparky's Tag Structures Index.

flags
	does not cast shadow
	transparent self-occlusion
	brighter than it should be
	not a pathfinding obstacle

bounding radius
bounding offset
origin offset
acceleration scale
model
animation graph
collision model
physics
modifier shader
creation effect
render bounding radius

<h2>export to functions</h2>

A in
B in
C in
D in
hud text message index
forced shader permutation index

<h1>Attachments</h1>

	type
	marker
	primary scale
	secondary scale
	change color

<h1>widgets</h1>

	reference

<h1>functions</h1>

	flags
		invert
		additive
		always active
	
	period
	scale period by
	function
	scale function by
	wobble function
	wobble period
	wobble magnitude
	square wave threshold
	step count
	map to
	sawtooth count
	add
	scale result by
	bounds mode
	bounds
	turn off with
	scale by
	usage

<h1>change colors</h1>

	darken by
	scale by
	scale flags
		blend in hsv
		...more colors

	color lower bound
	color upper bound
	
	<h1>permutations</h1>
	
		weight
		color lower bound
		color upper bound

<h1>predicted resources</h1>

	type
	resource index
	tag index

<h2>$$$ DEVICE $$$</h2>

flags
	position loops
	position not interpolated

power transition time
power acceleration time
position transition time
position acceleration time
depowered position transition time
depowered position acceleration time
A in
B in
C in
D in
open (up)
close (down)
opened
closed
depowered
repowered
delay time
delay effect
automatic activation radius

<h2>$$$ CONTROL $$$</h2>

type
triggers when
call value
on
off
deny
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