Cont
From HaloDemoMods
Definition
cont = Contrail
Structure and Data
This information is quoted from Sparky's Tag Structures Index.
flags first point unfaded last point unfaded points start pinned to media points start pinned to ground points always pinned to media points always pinned to ground edge effect fades slowly scale flags point generation rate point velocity point velocity delta point velocity cone angle inherited velocity fraction sequence animation rate texture scale u texture scale v texture animation u texture animation v <h2>point creation</h2> point geneartion rate point velocity point velocity cone angle inherited velocity fraction <h2>rendering</h2> render type texture repeats u texture repeats v texture animation u texture animation v animation rate bitmap first sequence index sequence count shader flags sort bias nonlinear tint don't overdraw fp weapon framebuffer blend function framebuffer fade mode map flags <h2>Secondary Map</h2> <notes> Optional multitextured second map </notes> bitmap anchor flags unfiltered u-animation source u-animation function u-animation period u-animation phase u-animation scale v-animation source v-animation function v-animation period v-animation phase v-animation scale rotation-animation source rotation-animation function rotation-animation period rotation-animation phase rotation-animation scale rotation-animation center zsprite radius scale <h1>Point States</h1> <h2>state timing</h2> duration transition duration <h2>point variables</h2> physics width color lower bound color upper bound scale flags duration duration delta transition duration transition duration delta width color
