Cont

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Definition

cont = Contrail

Structure and Data

This information is quoted from Sparky's Tag Structures Index.

flags
	first point unfaded
	last point unfaded
	points start pinned to media
	points start pinned to ground
	points always pinned to media
	points always pinned to ground
	edge effect fades slowly

scale flags
	point generation rate
	point velocity
	point velocity delta
	point velocity cone angle
	inherited velocity fraction
	sequence animation rate
	texture scale u
	texture scale v
	texture animation u
	texture animation v

<h2>point creation</h2>

point geneartion rate
point velocity
point velocity cone angle
inherited velocity fraction

<h2>rendering</h2>

render type
texture repeats u
texture repeats v
texture animation u
texture animation v
animation rate
bitmap
first sequence index
sequence count
shader flags
	sort bias
	nonlinear tint
	don't overdraw fp weapon

framebuffer blend function
framebuffer fade mode
map flags

<h2>Secondary Map</h2>
	<notes>
	Optional multitextured second map
	</notes>

bitmap
anchor
flags
	unfiltered

u-animation source
u-animation function
u-animation period
u-animation phase
u-animation scale
v-animation source
v-animation function
v-animation period
v-animation phase
v-animation scale
rotation-animation source
rotation-animation function
rotation-animation period
rotation-animation phase
rotation-animation scale
rotation-animation center
zsprite radius scale

<h1>Point States</h1>

	<h2>state timing</h2>
	
		duration
		transition duration
	
	<h2>point variables</h2>
	
		physics
		width
		color lower bound
		color upper bound
		scale flags
			duration
			duration delta
			transition duration
			transition duration delta
			width
			color
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